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Valve Corporation Trademark dispute over DotA in 2012. These new restrictions likely come from the infamous Blizzard Entertainment v. The original EULA, written all the way back in the early 2000s and before the modding scene for WC3 became popular, was very lax. These clauses come to a shock by the Warcraft III modding community. The Dispute over "DotA" by Blizzard and Valve
#World editor warcraft 3 mod#
However, Blizzard permits mod creators to collect funds from donations to help develop mods, as long as that process doesn't grant any "early access" privileges.
#World editor warcraft 3 mods#
There clauses as well that modernize the distribution of mods and prohibit limitation on the distribution of any maps (i.e. Overall, the new EULA is more "mature" in terms of expectations from the mod community. The Ownership clause basically renders Blizzard owner of every custom game created with the Warcraft III Reforged World Editor, while the other clause prevents players from using assets with copyright protection in custom maps (likely because Blizzard would not be able to own them that way). You represent and warrant that neither the content you use to create or incorporate into any Custom Games, nor the compilation, arrangement or display of such content (collectively, the “User Content”), infringes or will infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party. Use of Third Party Content in Custom Games.
#World editor warcraft 3 license#
If for any reason you are prevented or restricted from assigning any rights in the Custom Games to Blizzard, you grant to Blizzard an exclusive, perpetual, worldwide, unconditional, royalty free, irrevocable license enabling Blizzard to fully exploit the Custom Games (or any component thereof) for any purpose and in any manner whatsoever.ģ. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games.
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Ownership Custom Games are and shall remain the sole and exclusive property of Blizzard. The following times the World Editor is opened, "royalty" music is played.1.The first time the World Editor is opened a peon says, "Ready to work!".A unit used for World Editor-only purpose is the Start Location, it just determine the place that the player will have the camera when the game start but the camera can be changed with a trigger.For a list of the units from the World Editor see: Warcraft III units.TheHelper.Net Notes Fail:A typical start location.jpg Various parts of these modding sites include models, campaigns, skins, spells and, of course, maps. The World Editor has built up a huge community of map making enthusiasts who share their work online with others through various sites dedicated to map making and modding in WarCraft III.
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mp3 must be used, can also import fan made models and skins. tga must be used, for sounds and music the formats. The Import Manager let the user import many kind of files to the map. The Object Manager manages and cross-references all doodads, units, items, regions, and triggers currently in the user's map. The Artificial Intelligence Editor allows the user to make the computer players do what he/she wishes, to activate the AI a trigger must be made. The Campaign Editor, as the name says, allows the users to create his/her own campaign. The Object Editor let the user modify all the statistics, art and names of all the units. The Sound Editor allows you to import and export sound (.wav) files and music (.mp3) files and then play these sounds through triggers in the Trigger Editor. It is a simplified programming language designed to be accessible to novices, but powerful enough to satiate the desires of more advanced users. The Trigger Editor allows you to take complete control of every aspect of the game. This is the most advanced and powerful portion of the World Editor. The Terrain Editor is the editor of the map, in this option the user can modify the terrain and can place the units, doodads, cameras, regions and move or modify them.